Mission guides

This is the page you can find mission guides for Clubpenguin Online and Clubpenguin Elite Force DS Game.

These are the Clubpenguin online Missions.  Total Copyright of ‘Mick’ and Tooly228.

Mission 1

1. Talk to Aunt Arctic.

2. Using your map, go to the ice rink. On your right, you should see three pictures of a green puffle. Put them in your inventory.

3. Go back to Aunt Arctic’s Igloo and give her the pictures.

4. Go to the Pet Shop via your Map. On your left, on the little house there is a note attached to it. Decode it. (You will find that it says: G Has ????????? Pairs of Socks; the number varies everytime)

5. Go to the Sports Shop and talk to G. Ask him if he has any “Special Items.” When he asks how many pairs of socks he has, enter the number from the note that you decoded.

6. When he shows you his spy gadgets, grab the life preserver shooter only because you can only have one item at a time.

7. Go to the iceberg. You will see that there are 7 penguins stranded. Use the life preserver shooter to rescue them. (Hint: watch the wind on the left bottom to rescue them easier and faster!)

8. Talk to the green penguin. He will say he has no idea where the puffle is.

9. Go to the Ski Mountain and click on the brown penguin. He will say that his telescope is broken. Using the wrench from the phone, fix it by clicking on the telescope with your wrench.

10. Look through the telescope until you see a flying green puffle.

11. Go back to the Sports Shop and get the grappling hook from G.

12. Using your map, go to the “Tallest Mountain.” Use the grappling hook, click on the top point of the mountain. You will see the puffles.

13. Bring them back to Aunt Arctic. Congratulations! You are finished!

Mission 2

1. Talk to G. He will give you the riddle. The answer is: Mogul.

2. Get the ski sled prototype from G and go to the Ski Mountain. Use the prototype on the “Test Run” run.

3. Have fun! You will end up breaking the sled and being stranded.

4. When you crash, grab the piece of string on your left. Also the survival guide on your right. Next, on your right, you will see an area with a big log. Go there! Get the broken ski.

5. Click on the area with the tree stump. Then go to the area with the bush full of ‘O’ Berries. Grab about three of them. Don’t use them unnecessarily. Then go back to the area with all the puffles and feed the black puffle an ‘O’ berry.

6. From there, on your left, you will see a river. Go there.

7. On your right, you will see a small log. Put it in your inventory.

8. Now stay at the river. In your inventory, combine the ski, string, and ‘O’ berry in one slot. You will create a baited fishing rod.

9. Now on your left, place the fishing rod by the river. You will catch a fish! Put it into your inventory.

10. Now go back to the area with the ‘O’ berries. Now in the tree on your right, you will see a pan. Click on the tree trunk three times to bring the pan down.

11. Go back to the river and fill the pan with water.
12. Go to the cave.  To create a fire, click on the stones around the pit. Then put the log and survival guide by the stones. Then feed an ‘O’ berry to the black puffle to light the pages and log on fire.

13. Now place the fish on the fire. Eat it. Then put the pan of water on the fire. Drink it. You will then fall asleep and be awaken by a noise. Go outside.

14. Someone will be there to rescue by taking you back to G. Talk to G. Congratulations! You are now finished!

Mission 3

1. Start the mission. Talk to the green penguin with the glasses and hat. Have him close the vault.

2. Now ask him to open the vault and he says he can’t because he can’t remember the code.

3. Now go upstairs and on your right you will see a couch. Click on the couch and put the paperclip and the floppy disk in your inventory.

4. Go onto the computer and insert the floppy disk. Turn on the computer using the power button.

5. Open up the My Files. Under My Files, open Combination_Number. Remember the combination or write them down.

6. Open the vault using the combination you found on the computer. Then go inside. Talk to the green penguin again and then your Spy Phone will ring. Open it and it will say that G needs you in the HQ. Go there.

7. Talk to him and he will show you a video footage of the vault. You will see the coins move from the ground to the roof of the vault. Keep talking to him and you will need to go to the roof. G will open up his drawer and you must pick the roof key. The roof key is the first on the left.

8. Go to the Gift Shop and then the Office. Then use the key to open the roof door. Go outside.

9. Next to the Powa Box , there is a piece of white fur. Put it in your inventory.

10. Using the wrench from your Spy Phone, open the Powa Box. Using the paperclip you found under the couch, place it on the circuit chip (green chip). It will cause the Powa Box to malfunction and the coins in the vault will drop. It will also cause the power to go out.

11. Go back to the vault and click on the coins to free the agent under the coins. Talk to the agent and then go talk to G.

12. Give G the fibers. He will then ask you to go restore the power in the Nightclub. Before you go, grab the flashlight under the map in the HQ. (You don’t need the flashlight if you already have the Night Vision Goggles!)

13. Go to the town and then the Nightclub. Then using the flashlight and go down the ladder in the speaker to the Boiler Room. Down there, you will see a fuse box (move your penguin till you are at the back of the room.)

14. Play with the fuse box for about 2 minutes until the lights turn all green. (This part is the hardest) But I have noticed that if you don’t click the button next to the one you just clicked, you will get it done faster.

15. Once you have restored the power, go back to the HQ and click on G.


Mission 4

1. Talk to G so you can get the Life Preserver in the Gadget Room.

2. Go into the Gadget Room and pick up the Life Preserver on the shelf. Put it into your inventory.

3. Click on the map (upper-left hand corner) and go to the Ski Village. Then go into the Ski Lodge and get the Fishing Rod near the Ice Fishing Door. Put it into your inventory.

4. Click on the map and go to the Beach. Go into the Lighthouse and on the lifeboat, there is a coil of rope. Put it into your inventory.

5. Combine the fishing rod with the life preserver and then the rope with the two.

6. Click on the map and go to the Ski Village. Then go into the Winter Sports Shop. Take the belt of the green penguin statue and put it into your inventory.

7. Click back to the Ski Village and talk to the crying penguin. Then click on the Ski Lift and but the belt in it.

8. Near the brown penguin, there is a piece of white fur. Put it into your inventory.

9. Click on the map, go to the Beach. Then go up to the Lighthouse beacon. Using the wrench in your spy phone (Click Tools on your spy phone) and unscrew the telescope.

10. Go to the Sports Shop and go up to Gary’s room. Place the telescope on the tripod. You can view the way to get to the stranded penguins (the path varies in each mission.)

11. Go up to the mountain, then go down the Ridge Run (the path differs each mission, use the telescope to get the right path, it saves you time.)

12. Once you are at the bottom of the mountain, get your life preserver and move it over the cliff.

13. Destroy the branch on the far right by launching the launcher at it. Grab the First Penguin on the little branch in the middle. Then grab the next penguin on the ledge. Drop one of the penguins on the little branch again and use the other one to grab the penguin far under the branch. Then grab the one on the little branch and drop all three on the ledge with the rock on the far left and they will push the rock down. Grab all three penguins once they push the rock down and drop down to grab the last one at the very bottom. Now you’ve rescued all the penguins!

14. Go back to G and give him the white fibers to end the mission.

Mission 5

1. Talk to G. Then click on the Furensic Analyser. To get the pink fur out of the scanner, click on your spy phone. Then click Tools. Then use the comb to get rid of the fur. (The fur will scan automatically when you do this)

2. Then talk to G again and he will give you a piece of white fur. Analyze it using the machine.

3. Click on the Map (upper-left corner). Click on The Plaza then the Pizza Parlour. Talk to the penguin who is cleaning up. Ask if you can get any ingredients as evidence.

4. Then get the Chocolate Sauce, Hot Sauce and a candle of a dining table and put it into your inventory.

5. Click on the Map and go to the Coffee Shop. Click on the penguin at the counter. Keep talking to him and he will give you a drawing to look at (not to keep!)

6. Then talk to him again about hot chocolate. The machine is broken and you must fix it. Click on the coffee machine behind him.

7. Then using you Spy Phone, use the wrench on the Tools and fix the milk hose. Then put the cup under the Hot Chocolate dispenser.

8. Pour the hot chocolate sauce you had put in your inventory and pour it into the ‘Insert Chocolate’ bowl. Turn the knob from ‘Cold’ to ‘Hot.’ Now get your hot chocolate made and put it into your inventory.

9. Go to HQ and get the AC 1000 (a fan) which is on the ‘Prototypes’ shelf. Put it into your inventory.

10. Click on the Map to go to the beach. Then go into the Lighthouse. Talk to the penguins standing by the stairs and then go near the red boat. Pick up the rope and put into your inventory. Then go up to the Lighthouse beacon. Go over to the Jet Pack game and you will see fuel. Use the AC 1000 to blow it over. Then using the scissors on you Spy Phone, cut the balloon string. Put the fuel in your inventory.

11. Go to HQ and talk to G and tell him you have all the items. Then pour the hot chocolate sauce, hot sauce and the fuel into the ‘Goggles Funnel.’ Then you will be able to get the goggles.

12. Click on the Map and go to the beach. Next to the lighthouse, you will see a fishing net. Click on the net to get it and put it into your inventory.

13. Click on the Map and go the Ski Lodge. Go to the ‘Ice Fishing’ area. Put the rope and the net together to make a trap. Put it near the Tree Branch. Put the candle near the trap to lure the creature. The crab will fall into your trap but the creature will run away. A piece of the creature’s fur will be left behind.

14. Get the crab and the fur and put it into your inventory.

15. Go to G and give him the crab. Analyze the fur to find out what the white fur belongs to!!! (It belong to a Polar Bear!)

Mission 6

1. Talk to G. When G turns on the Crab translator, it will break causing the crab to run away.

2. Using your map, go to the Ski Village. You will then see the crab go up to the Ski Mountain.

3. Go up to the Ski Mountain and you will see the crab jump off the mountain.

4. Go off the mountain. Once you fall, you will lose your map.

5. Follow the crab for three places until you get to the Cave. Don’t go into the Cave yet!

6. Click on the tree stump on the right and you will then see a black puffle.

7. Click on the long log on your left and then you will see a bag of Puffle O’s.

8. Use your scissors from your Spy Phone to cut the rope. Put the Puffle O’s in your inventory.

9. Go back to the tree stump where the black puffle was. Feed the black puffle the Puffle O’s. He will then start to follow you.

10. Go to your far right to go back to the Cave.

11. Throw a Puffle O into the small door and the puffle will go in and open the door for you! Go inside.

12. As soon as you go in, the bear will trap you and you will lose your Spy Phone (not permanently of course!)

13. Talk to the bear. He will talk a long time as he reveals his plot to burn down the Ski Lodge.

14. To get out of the cage, go right until you see a red lever. Put a Puffle O there.

15. Put a Puffle O on the left of the water tray. (The part that is in the air the most because it is tilted)

16. Put a Puffle O on the silver platform to allow the water to flow which will release you from the cage.

17. Keep going around the cave until you see a table. Put the grapple hook, rope, Hot Sauce, and blueprints in your inventory.

18.  Go to the door and try and open it. It will open but snow will fall which will block the door.

19. Combine the Puffle O and the Hot Sauce and give it to the puffle. He will then get hot and melt a hole through the door.

20. Go outside. Go to the tree stump on your right. Then the log on your left. Go to the area on your left.

21. Click on the Mountain. Combine your rope and your grapple hook. Then throw it over the mountain and you will be back on the Ski Mountain.

22. Go to the Dock and then to the Town. Then go through the Snow Forts to the Plaza.

23. Go into the Pizza Parlour. Then ask the penguin for a seaweed pizza.

24. Go to the Ski Village (try and re-trace your steps) and then into the Ski Lodge. Go into the Ice Fishing area.

25. Give the bear the seaweed pizza and pull the red lever. When the bear finishes devouring the pizza, he will run the machine and it will malfunction causing him to break the ice.

26. Talk to G and you will realize that it is the bear calling. Give G the blueprints. In the end, you will see the black puffle which you fed the Puffle O fly through the sky. You are now finished!

Mission 7

1. Talk to G. He will then show you footage of how the Clock Tower was destroyed.

2. Talk to G again, G will say that he wants you to fix the tower.

3. Now go all the way to the right of your screen until you see the Gadget Room. Go inside!

4. On the shelf full of gadgets, take the LifeGuard Rescue Tube. Put it in your inventory.

5. Using your map, go to the Dock. Then talk to the penguins from the Blue Team. They will then ask you to play a target game.

6. Play the game until you win. When you do win, they will give you the target. Put it in your inventory.

7. Give the penguins the tube that you took from the shelf as a replacement target.

8. Now using your spy phone, go back to the HQ. Talk to G. Then go to the Invention Cabinet which is to the left of the Gadget Room. Click on the cage with the magnet. The combination to get the magnet is ‘key’.

9. Go to the iceberg. To your left, you will see a floating ice cube with a spring inside. Use the magnet to pull it in. Put it in your inventory. Now go to the HQ and then the Gadget Room.

10. To your left, you will see the Test Chamber. Put the ice cube with the spring on the conveyor belt. (Under the sign that says ‘Place Object Here.’ Pull the red lever. Click the flame button. Pull the red lever again and then put the spring in your inventory.

11. Go to the Town. Talk to the penguin. Ask him for the poster of Prime Gear. Put the poster in your inventory.

12. Go to the Ski Village. Talk to the penguins to your left. They will say that the best snow is by the Snow Forts area.

13. Go to the Beach. Near the penguin on your right, take the green bucket. Now talk to the yellow puffle to right of that.

14. Go to the Plaza and then the Pizza Parlour. Pick up the sheet of music near the piano. Put it in your inventory.

15. Go to the Snow Forts and using the bucket of snow, click on the snow on the ground. It will then fill the bucket with snow.

16. Go back to the Plaza and into the Stage. Then on your right you will see a piano. Click on it. Place your music sheet on the piano and play the notes according to the color.

17. The golden puffle will then come out of hiding. Next, give him the Prime Gear poster and then the bucket of snow. He will replicate a replica of the gear.

18. Go to the Gadget Room via the HQ. Go back to the Test Chamber and do the same thing you did with the ice cube except push the snowflake button instead.

19. Go to the Snow Forts. Click on the Clock Tower. Place the gear in the middle of the panel, the spring in the upper left and the target on top of the pole.

20. Now exit the clock. The penguin will start to cheer and then your phone will start to ring. It is the polar bear saying that was just a distraction for his more ultimate plan. This will not be the last time we will see him!

Mission 8

  1. Talk to G. While you’re there pick up the flying Fedora Hat to the left of the door into the HQ.
  2. Go to the Dock & talk to Herbert when he comes out of the ground. When he goes back underground take the lamp Klutzy dropped, unless you have Night Vision Goggles – then you won’t need it.
  3. Follow the map Klutzy snapped in half into the Town. One will get stuck on the Night Club sign & one will continue to blow away towards the Snow Forts.
  4. Go into the Coffee Shop & help pick up the cookies that fell on the ground. The penguin will offer you a cookie when your finished.
  5. Go outside and put the fedora hat on the green puffle. Then feed him the cookie so he can fly high enough to get you half the map.
  6. Follow the other half to the Snow Forts. It’ll get stuck in one of the flag poles. Free it & it’ll fly into the Plaza.
  7. It will get stuck in a guy’s newspaper. Talk to him. He will mention he wants a pizza.
  8. Go into the Pizza Parlor & get him a pizza. Then go back outside & give it to him. Then ask for the newspaper.
  9. When he gives you it, take the map piece out of it & stick to two halves together. You can now find your way around Herbert’s tunnel.
  10. Before you go down there though, you need to get some equipment.
  11. You’ll need some tent pegs you can find in the Sport Shop near the door.
  12. You’ll need a net. Take one from the big pile outside the Lighthouse.
  13. You’ll need some balloons. Ask the orange penguin in the Lighthouse for one.
  14. You’ll need a hammer. There’s one attached to the wall in the Gadget Room. It’s to the right of G.
  15. You need a helium tank. There’s on in the Gadget Room to the left of the door into the HQ. You have to ask G before you can take it.
  16. Now you have everything. First of all, take a balloon out of the balloon box & fill it up with helium.
  17. Go to the Town.
  18. Use the inflated balloon to lift up the Gift Shop.
  19. Quickly put the net under the Gift Shop.
  20. Then put the pegs around the net.
  21. Then hammer them into the ground.
  22. This will support the Gift Shop so you can safely continue through the tunnel.
  23. Go into the tunnel & find your way around using your map.
  24. When you go through the tunnel under the Gift Shop you will see the drill Herbert was in. Use the wrench on your spy phone to unscrew the gear from Mission 7 from the machine. Put it in your inventory & continue through the hole into the Boiler Room.
  25. Talk to Herbert. He will brake the boiler in frustration & run away.
  26. G will tell you to fix the boiler. You have to connect the top left-hand pipe to the bottom right-hand pipe to fix it.
  27. When you fix it G will tell you to meet him at the HQ.
  28. Go to the HQ & talk to G. (He’s over by the map of CP.)
  29. Give him the gear.
  30. G says that the next mission will be about catching Herbert. At last!
  31. Get the medal & the ice gear. Game over.

Mission 9

  1. Talk to G.
  2. Put the duck, the blueprint (it’s on the wall) & the three tracking devices in your inventory.
  3. Go to the Dock & talk to the penguin. To fix the boat you just need to pull the brown thing sticking out the top. Then ask if you can borrow the pump.
  4. Go to the Plaza & talk to the two penguins. Help them when the blue puffle covers them in chewing gum. Then ask if you can keep the gum.
  5. Now put the gum on the duck, then inflate it with the pump. When it’s fully inflated, attach a tracking device.
  6. Now go to the Iceberg & put the duck in the water.
  7. Now go to the Ski Village, & go inside the Ski Lodge.
  8. Talk to the penguins playing Find Four. Then go find the rest of the pucks for them. (Make sure to check upstairs in the Lodge Attic as well!)
  9. While you’re up in the Attic, make sure you pick up the string on the ground.
  10. When you have all the pucks, give them to the two penguins. (You’ll get an extra reward at the end of the mission for doing this.)
  11. Now go the the Forest & pick up the sticks on the ground.
  12. Put the sticks, the blueprint & the string together to make a kite. Then attach a tracker.
  13. Go to the Ski Hill. Put the kite on the signpost.
  14. Now go the the Mine Shack. Help Rory fix the trough by dragging the planks of wood around. You need to make the trough point to the right instead of the left.
  15. Then help Rory but fixing a mine cart. This bit’s really fun. You have to weld the cracks on the cart.
  16. Now that the cart is fixed, put your last tracker in it.
  17. Now that all three trackers are in place, you should receive a call from G. Go to HQ & talk to G (he’s beside the map).
  18. Take the Binoculars 3000 off the desk.
  19. Then go the the Ice Lake, which can be accessed from the Ski Lodge. Use the binoculars to look across the lake.
  20. Watch what he’s doing. When he walks off, G will call you.
  21. Now go to his camp & take your old spy phone. Attach the spy phone to the binoculars.
  22. Place the binoculars in a tree (keep trying each tree till you reach the correct one).
  23. Now return to HQ & watch the live footage on one of the TVs.
  24. Herbert will notice the binoculars, but G says the mission was a success.
  25. Get the medal & the box of chocolates. Game over.

These are the Clubpenguin Elite Force DS Game. Total copyright of Simmer27.

Mission 1
1. Talk to Aunt Arctic and then go to the Coffee Shop.

2. Pick up the newspaper and look at it.
3. Click on the blue puffle to get a piece of paper.
4. Talk to the penguin behind the coffee counter.
5. Then go to Snow Forts.
6. Talk to the snowman to get another piece of paper.
7. Talk to the light blue penguin. He will ask if you can get his hat.
8. Click on the blue puffle and aim your cursor at the clock’s target.
9. The penguin will talk to you. Then pick up his hat, and give it to him.
10. He will say thanks and give you Disguise.
11. Go to the Plaza and click the mailbox. It’ll give you another piece of paper.
12. Go to the Dock and click on the pile of inner tubes to get another paper.
13. Put the pieces together, which will make a map.
14. Go to the lighthouse and click on the barrel. Then a penguin will pop out.
16. The penguin will give you the map. Use it to go to the Dojo.
17. Talk to Dot. Say yes and you will complete the first mission.
Mission 2
1. Talk to Dot, to receive the puffle pin. Then, click on the wall with the eight boards with the puffle pin.
2. It’ll bring you to a screen. Take the pin and rotate it to fit the puffle on the bottom right.
3. You will go in a room and the wall will open up to a screen with the Director on it. The Director will talk with you then go away. Then a penguin will come out with a Red Puffle.
6. He will talk and then tell you to work with Blast, the red puffle.
7. Go over to the other box and touch Blast and aim at the box.
8. After you break it, talk to PH. He will give you a puffle whistle.
9. Go to the Ski Village and talk to Dot. Go into the Sports Shop and talk to Dot again.
10. Click on the First Curtain, which will bring you to the HQ. Go over to dot and talk to her.
11. Click on the closet and enter the code: 3000
12. Click on it and Dot will talk to you. Then the director will come out. Pick the two blue things up and open your inventory. Put the 2 pieces together to make the spy gadget.
14. Go on the left and you will see a box. Break it open with Blast.
15. There will be a telescope on the side of it. Pick it up and put it into your inventory. Then, drag it to your Spy Gadget, to unlock a new feature.
16. Move over to the screen and click your spy gadget. If you select the symbol next to the HQ and drag it over to the screen, it will bring up a window with a notepad on the bottom and a code on top.
17. The code says: Red Blue Blue Red Red Blue.
18. Exit out of the window, and open the box. Enter the code that is above. Once you’ve unlocked the box, you can get a satellite dish.
19. Take it out of your inventory and put it on your spy gadget. Then your spy phone will ring. Open up your spy gadget, click the phone, and then talk to Dot.
20. Dot will talk, then close the phone and the director will talk to you. Then the mission will be completed.
Mission 3
1. Talk to Dot. Then go to the Ski Lodge and talk to the sick penguin.
2. Go to the Pizza parlor and then to the back of it. Pickup the soup that’s under the middle table, and then go to the Ski Lodge.
3. Give the soup to the sick penguin. He will talk and then give you a red snowboard. Open your Inventory and open up the red suitcase. Put the snowboard on.
4. Go to the Ski hill and talk to the penguin with the Blue Snowboard. Talk to him and challenge him to a snowboard competition. You have to get 400 points to win.
5. Win and you will get a trophy. Go to the Ski Lodge and give the trophy to the sick penguin. He will let you keep the Red Snowboard.
6. Go back to Ski Hill and snowboard again.
7. Follow the footprints to Rookie’s campsite. Call Bouncer (blue puffle) aim at the campfire. Put out the fire, and follow the foot prints to the river.
8. Talk to Rookie and then go to your spy gadget and call Dot. She will send someone to save you and Rookie. You will end up in the HQ.
9. Click the Glasses and the EPF Badge. Congratulations! You’re officially an EPF agent, and you completed the 3rd mission.
Mission 4
1. The Director will talk to you. Afterwards, take the file from table.
2. Grab the file from your inventory and show it to Dot and Jet Pack Dude.
3. Go to the Sports Shop and give the file to the Clerk, who will then give you a pair of Gary’s glasses.
4. Go to the HQ and go to the Eye Scan 3000. Put the glasses on and start the eye scan.
5. Go in the gadget room and go to the table with the clock and the boom box. Click the open drawer and you will get the Mechno Duster for your Spy Gadget.
6. Go to the Ski Hill and use the Mechano-Duster on the pile of snow. Rub the snow and you will get a bent key.
7. Go to the Sports Shop and talk to Dot. Then use the key to open the door. Mission complete.
Mission 5
1. PH will talk to you. Afterwards, go to the Town.
2. Talk to Aunt Arctic, and she will give you a “Your a terrific friend” Card.
3. Go into the Coffee Shop. Use the Mechano-Duster to clean the coffee beans up. You will be rewarded a pin.
4. Combine the pen and the card, and hand it to the Coffee Shop worker.
5. Go back to the town and let Aunt Arctic sign it. Then go to the Snow Forts.
6. Give the card to both of the penguins and head to the puffle training room.
7. Give the card to Flare to make him light up. Click on Flare and point at the key on the anvil. He will weld them together. Grab the key.
8. Go to the Sports Shop and put the key in Gary’s door. Go up to his room.
9. Go over to the globe and use the decoder on the blueprints. It will say, “Super power flashlight.”
10. Go over to the orange couch and pick the map up.
11. Go by the table and click on the paper to let the other agents know where your going. Click the door and leave. Mission 5 over and out.
Mission 6
1. Talk to the penguin at the Mine Shack.
2. Click the tub of water near the opening. Then, go into the door on the side of the Mine Shack.
3. Click the wheel by the door, on the spool of yarn, and on the ground by the lantern.
4. Bring the wheels outside and put them into the bucket. Then use Flare to weld them to the Bucket.
5. Put the Cart in your inventory and go down to the mine.
6. Put the cart on the track and get ready to surf some mine carts.
7.After your done, go to the upside cart and talk to it.
8. Next, go around and pick up the 3 yellow balloons and rope.
9. Tie the rope to the cart and take Blast to knock the boulder off the ledge.
10. Blow the balloons up one at a time and attach them to the cart.
11. After all are attached, the mine cart will lift up and you can talk to him.
12. Grab the flashlight and attach it to your Spy Gadget.
13. Go to your spy gadget and and click the light bulb and point it at the dark tunnel. Find Gary.
14. Use Blast to break the boards. Then you will be teleported to the HQ, and the mission will be over.
Mission 7
1. PH will be sleeping in a bubble. Talk with him. He will ask you to find something pointy.
2. Go to the bamboo patch and click the lower part of the patch, and pop him out of the bubble.
3. Go to the Ice Rink. Talk to the penguin with the foam finger. He will tell you to score a goal on the goalie.
4. Take Bouncer and throw 3 snowballs at the goalie. The 3rd one will work.
5. PH will call and tell you to come to the puffle training room with Loop.
6. Train Loop to aim at the jet pack.
7. Go find Pop (purple puffle). He is at the Night Club, but you need fancy clothes to get in.
8. Go to the stage. Talk to the stage manager and construction worker. Use Loop to stop the drill.
9. After you stop the drill, the manager will thank you and give you a choice between a fancy suit or a fancy dress. Pick one and put it on.
10. Go to the Night Club and be prepared for a dance-off.
11.Play the game and win to get Pop.
12. A shake will occur. Go to the boiler room and notice that the boiler is missing.
13. Use Pop to lift the cabinet up by touching Pop.
14. Pick up the can of oil and head to the mine. You will see Dot. Talk to her and be prepared to be teleported to the HQ. Mission complete.
Mission 8
1. Talk to Jetpack Dude, and grab the Jetpack by the launch ramp.
2. Play Jetpack Adventure
3.You will end up on the tallest mountain to complete your puffle training
4. Talk with PH and train with Flit by collecting 3 gold rings. To do that, click on Flit and then the object.
5. Give the 3 rings to PH. Then you will train with Chirp.
6. Break the ice cube. First, click on Chirp and touch the object. It’ll get a small crack, so do it again to break it completely.
7. Click the box to get a hat like PH.
8. Click on the grappling hook to do your final training.
9. Go to the puffle training room and use Pop to lift the weight.
10. A snow globe will appear. Use Chirp to break the glass.
11. Use Flare to melt the ice off the chest.
12. Use Bouncer to cool the chest down.
13. Then use Blast to knock the Pinata down.
14. A jack in the box will appear. Use Loop to stop it from moving.
15. Grab the key and open the chest. Use Flit to get the note down. Mission complete.
Mission 9
1. Talk to the Director. Then go into G’s Room at the Sports Shop.
2. After G talks to you, go to the coffee shop.
3. When you go in, you will see Rookie talking to a worker. After they are done talking, talk to the worker.
4. Grab the cocoa machine and go into the gadget room.
5. Talk to G. Then put the cocoa machine on the Snow Trekker. You will need to put the pieces together.
6. Go up to your Spy Gadget and select the Trekker call button. Then play Snow Trekker.
7. After your done, you will end up by a cave. Go inside and pick up the oil can.
8. Go to the exit, in which you will get trapped. Use Pop to lift the boulder up and then use Blast to break the wood.
9. Go outside and you will see that the Trekker moved. Play again and you will end up at the Mine Shack.
10. Use the Mechano-Duster to clear the pile next to the penguin.
11. You will see G’s gadget. Go back to the Gadget Room and show G the machine. He will draw stuff on the chalkboard. After hes done, go to the command room, and you will have completed the mission.
Mission 10
1. Call Rookie, and he will tell you to go to the Plaza.
2. Use Flare to help him weld the metal to the booth.
3. Go by the Pet Shop and pick up the paper. Then connect the dots.
4. Call Jetpack Dude. He will tell you to come to the Ice Pond behind the Ski Lodge.
5. Go there and talk to him. Then play Ice Fishing. You need to get the Treasure Chest to win.
6. After your done, click the book and connect the dots.
7. Call Dot, and then go to the Night Club. She will give you another clue. Once again, Connect the Dots.
8. Go to the gadget room and give the clues to Gary. He will give you a machine that will be the final feature of your spy gadget. Mission complete.
Mission 11
1. Go into the gift shop and use Pop to lift the boxes.
2. Use Bouncer to throw a snowball at the robot’s face.
3. Go to the roof and throw another snowball at it’s face.
4. Use Flare to Weld the wheel.
5. Use the Robotomy tool on his chest and solve the 3 puzzles by moving the battery to the hole.
6. Use Pop to capture the robot. Bring the robot to the gadget room.
7. Give the robot to Gary. Mission complete.
Mission 12
1. Use Blast to knock the Robot down the Ski Hill. Then use your Snowboard to chase him.
2. Use Loop to catch the robot, when he falls.
3. Use the Robotomy tool to disable him. (Turn him off)
4. The final robot will come pick it up. Jetpack Dude will float down. Ask him if you can use his Jetpack.
5. Go over to the pile of stuff, and pick up the gas can. Now play Jetpack Adventure.
6. You will end up on the tallest mountain. Try to put a bubble around the disabled robot, but be careful, the the other robot will pop it.
7. Take Flint and knock the coffee bag on the robots head. Then use Chirp to disrupt him.
8. Disable him and put both robots in you inventory. Mission complete.
Mission 13
1. Answer you communicator. Then you will be teleported to the HQ.
2. Go to the Gadget Room, and check out the huge hole in the wall.
3. Play Snow Trekker. You will end up by a mountain with a hole in it. Go in and you will see that a GIANT robot has all the elite puffles and Gary!
4. Go to the Gift Shop and head to the roof.
5. Use the Mechano-Duster to tickle his nose. Blast will fall to the town.
6. Go to the town and see that Blast is ok. Then go to the Dock.
7. Use Blast on the chest of the Robot. Loop will be freed.
8. Go to the Ski Village. Rookie will have a rubber duck. Use Loop to tie the robot up. You will get Flare back.
9. Go to the beach and use Flare to weld on his chest. Flit will be released.
10. Go to the beacon and use Flit to knock the anvil on the robots head.
11. Bouncer will jump out. Use your jetpack to chase him.
12. You will end up on the tallest mountain. Use Bouncer to throw a snowball at the engine. Chirp will be freed.
13. Use Chirp on the robots chest and Pop will jump out.
14. Use a bubble to rescue Gary.
15. Disable the robot and you will have completed all 13 Elite Penguin Force missions. Congratulations!

New Mission Guides come in regularly.  Thanks for viewing!

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